Pac-Man | Arcade Original in Godot
Besides it being as the original, I have also added a lot of displays that better 'describe' what is happening behind the scenes.
For example, each Ghost has a target to which it wants to get to, which changes based on the modes they are currently in and/or Pac-Man's current position. Besides having different targets; their decision-making logic on how to get to their desired position is completely the same.
Another example of displays are aformentioned modes - Scatter & Chase - with which one can see how long each mode lasts.
Short descriptions are inside the options menu, but if you want to have more details on the mechanics, head on to my Pac-Man GitHub page where I have gathered all the necessary information on how the original game functions; personally used to make my own version.
Besides not having the complete intro sequence, my version also doesn't have the 256 level glitch, as I deemed it unnecessary and too complex to make.
The things I thought to be interesting to add are CRT shader and correcting Pinky's UP target. Both can be toggled in the options.
No, I don't know why the Pac-Man is squarish when using the CRT shader. I am just a newbie. Credit to shader: Realistic CRT shader by c64cosmin.
Comments
Log in with itch.io to leave a comment.
Wow, this looks great, sounds are nice as well.
nice :)
Well, they gotta be ;)